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  1. #1
    Senior Member
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    Prepar3D V5 (14 Nisan 2020)

    Biz Microsoft Flight Simulator 2020 ye odaklanmışken Prepar 3D V5 için duyuru geldi.

    https://www.prepar3d.com/home-slider/2020/04/115906/

    Yalçın - İstabul /1983

    Asus TUF Gaming B450M-Pro S | AMD Ryzen 5 3600 3.6 GHz | Asus TUF Gaming RTX 2060 OC GDDR6 6GB 192 bit | 32 GB (2x16GB) DDR4 3600MHz | MSFS 2020 - XPLANE 11 | Logitech Extrene 3D & Ch Yoke |

  2. #2
    Videoda eğimli pistler haricinde gördüğüm başka bir değişiklik yok gibi. 🤔
    Intel i7 4790K @4.4 GHZ - Nvdia GTX 1070 8GB 256Bit - 1600MHz 32GB Ram

  3. #3
    Senior Member fatih.koz - ait Kullanıcı Resmi (Avatar)
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    Alıntı Haluk Sarisel Nickli Üyeden Alıntı Mesajı göster
    Videoda eğimli pistler haricinde gördüğüm başka bir değişiklik yok gibi. 樂
    Bir de DX12 var sanki yeni eklenen, açıklamanın gerisi çoğunlukla hata giderme ve göz boyama gibi geldi bana okuyunca.
    B. Fatih KOZ [Antalya / Southwind Airlines / Flight Dispatcher, Instructor]

    [ X-Plane 12 / MsFs 2020 / DCS 2.7 ]
    [ AMD Ryzen5 5600X / Nvidia RTX 3060 Ti 8GB / 32GB DDR4 Ram | Asus TUF Gaming FX505DV: AMD Ryzen7 3750 / Nvidia RTX 2060 6GB/ 16GB DDR4 Ram ]

  4. #4
    New Features

    • Enhanced performance and graphical capabilities enabled by the new Microsoft DirectX 12 rendering engine.
    • Realistic sky, clouds, and atmosphere with Simul trueSKY integration.
    • Dynamic ocean with NVIDIA WaveWorks 2.0.
    • Added sloped runway support including AI takeoff and landing capabilities.
    • Updated time zones to match real-world boundaries.
    • Added 8.33 kHz spacing support.
    • Users can now switch vehicles while in multiplayer if enabled by the host.
    • Updated multiplayer UI to streamline multiplayer setup and lobby interactions.
    • Multiplayer host and clients can now choose any starting location.
    • Multiplayer lobby is now available in session.
    • The map screen is now available during flight.
    • Added TACAN course selection and tracking support.
    • Compiler and SDK updated to Visual Studio 2019 and .NET 4.8.
    • Updated default mouse and joystick camera controls.
    • Updated default controller layout.
    • Added controllable flashlight to virtual cockpit views.
    • Updated user interface design.
    • Added brown-out and white-out effect support for helicopters.
    • Updated over 24,000 airports with new data across the entire globe.
    • Updated global terrain, elevation, water/shoreline data, and traffic routes.
    • GPS data can now be broadcast to a specific IP address.
    • Ground contact reaction is now done per contact point.
    • Added prompt to warn if GPU memory has run out with option to revert graphics settings.
    • Weather themes can now be customized in the weather UI.
    • Added surface perturbations to 2D water.
    • Added support for the Varjo XR-1 mixed reality (MR) headset.
    • Added SIDS and STARS visualization support for gauges.
    • New and updated default content:
      • Updated Randolph AFB (KRND) developed by Orbx.
      • Added the Lockheed Martin Civilian Utility Aircraft Single Engine (CUASE) aircraft.
      • Added the Lockheed Martin Turboprop Trainer (TTA) aircraft.
      • Added F-35B and F-35C variants with PBR textures developed by IndiaFoxtEcho.
      • Updated F-35A model with PBR textures developed by IndiaFoxtEcho.
      • Updated F-22 model developed by IRIS Simulations.
      • Updated C-130 to support 8.33 kHz spacing.
      • Updated runway surface textures to 4k PBR textures.
      • Updated various airport and land class textures.
      • Updated various road, railroad, stream, shoreline, and wake textures.
      • Fixed mismatched building textures.
      • Added several additional SpeedTree tree types and seasonal variants.
      • Added a sample race scenario showcasing racing scenario capabilities.
      • Added additional road traffic models.
      • Fixed incorrect light mappings in Maule aircraft.
      • Updated Deep Sea Submarine model.
      • Updated several models to reduce flickering issues at large distances.
      • Updated taxiway signs to use PBR textures.
      • Improved jetway models and textures.
      • Fixed several parts in F-16A model that were missing PBR textures.
      • Added a multitude of new landmark buildings spanning the globe.
      • Sloped various airports across the globe.
      • Added multiple wildlife models.
      • Updated ATC tower interior.
      • Updated various effect values.


    Fixes and Improvements

    • Adjusted autogenerated building height.
    • Improved vehicle list caching speeding up vehicle selection and multiplayer loading.
    • Added keyboard shortcuts for opening settings UI screens.
    • Control bindings can now be searched by key name in the Controls UI.
    • Added on/off/set key events for several light controls that previously only had toggle commands.
    • Fixed issue where GPS ILS markers would be misaligned in some cases.
    • A default scenario name is now generated when opening the Save Scenario screen.
    • Scenery Library items can now be dragged to different locations.
    • Vehicles can now be grouped by category in the Vehicle Select screen.
    • Fixed various issues in the Pilot Records UI including page flips, distorted images, and only displaying .bmp screenshots.
    • Launching SimDirector is now available from the Startup screen.
    • Fixed issue where a corrupted exe.xml file would prevent other add-on .exe files from opening.
    • Fixed UI sizing issues seen on lower resolution displays.
    • Sound is now enabled by default in slew mode. This can be disabled in the Sound Settings UI.
    • Added additional helicopter autopilot tuning capabilities.
    • AI entities now smoothly transition to level flight after finishing playing back a recording.
    • Infogen text now displays when voice comms are active.
    • Fixed environmental forces for turboprops.
    • Changed the default control mode to DirectInput.
    • Updated airport light visibility.
    • Fixed issue where cancelling out of the Failures screen would revert values back to 0.
    • Opening the Failures screen no longer pauses the simulation.
    • The Time Preview and Time and Season screens are now combined.
    • Fixed issue where the Startup Screen would incorrectly prompt to convert structured scenarios in some cases.
    • Fixed visible border lines in the water between the US and Mexico.
    • Fixed height of the Oriental Pearl Tower.
    • Fixed issue causing longer bridges to intersect water in some cases.
    • Fixed issue causing bridge segments to clip into each other in some cases.
    • Fixed cases where hangar buildings were too large in some cases.
    • Updated boat terminals to prevent large boats from docking too close to shorelines.
    • Fixed various issues with weather settings not applying as expected over multiple weather stations.
    • Fixed issue where certain weather units would not convert to the correct types with the hybrid metric/imperial setting enabled.
    • Improved weather interpolation between weather stations.
    • Navigation visuals are now available in SimDirector.
    • Added unit conversion drop-downs to additional data types in SimDirector.
    • Fixed text alignment issues with long object names in SimDirector preview windows.
    • Added NoAutogenSuppression and NoCrash flags to scenery objects created in SimDirector.
    • Fixed SimDirector button state sync issue with Kneeboard, Time Preview, and Navigation Visuals buttons.
    • Fixed issue with elapsed scenario time not resetting properly when switching modes in SimDirector.
    • Fixed issue where the SimDirector Attachments screen would not update correctly in some cases.
    • Updated vehicle UI to group by make and model by default and updated column headers.
    • Improved lens flare logic.
    • Reduced instances of freeway traffic disappearing along road segments.
    • Improved bridge and overpass handling for freeway traffic.
    • Improved HDR effect.
    • Fixed issue causing PBR materials to completely black out in dark conditions.
    • Added additional advanced Varjo headset options.
    • Platform height is now correctly handled when changing locations.
    • Improved altitude transitions between large airports and surrounding terrain.
    • Fixed issue where fog could be applied to panel textures.

    Fixes and Improvements (Professional Plus Only)

    • Fixed issue preventing weapon damage from applying when played back from a recording in some cases.
    • Additional camera interface updates for CIGI.
    • Added additional configuration options, descriptions, and validation checks to several AI behaviors in SimDirector.
    • Fixed issue with entities assigned to the Combat Air Patrol behavior losing altitude.
    • The elapsed scenario time now displays in SimOperator.
    • Navigation visuals are now available in SimOperator.
    • Added the measure tool to SimOperator.
    • Fixed issue causing incorrect CombatAirPatrol altitude handling.
    Berhan Dönmez
    ATPL(A),F27,B737,A306,A310.

  5. #5
    Senior Member
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    Bu videoda anlık olarak V4.5 ile V5 kıyaslanmış , önceki versiyona göre FPS artışı olduğu görülüyor.

    Konu sequence tarafından (15-04-2020 Saat 20:17 ) değiştirilmiştir.
    Yalçın - İstabul /1983

    Asus TUF Gaming B450M-Pro S | AMD Ryzen 5 3600 3.6 GHz | Asus TUF Gaming RTX 2060 OC GDDR6 6GB 192 bit | 32 GB (2x16GB) DDR4 3600MHz | MSFS 2020 - XPLANE 11 | Logitech Extrene 3D & Ch Yoke |

  6. #6
    dx12 den dolayıdır. ucus kalitesinde vs onemli bir degisiklik oldugunu sanmıyorum. cok onemli bir updte degil gibi geldi

  7. #7
    Senior Member Ferdi Vefa - ait Kullanıcı Resmi (Avatar)
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    Arkadaslar MS 2020 oncesi makina toplamama amaci ile elimde bulunan i5-9400 2.9 Ghz 16 GB Ram + GTX 1660 Ti 6 GB 192 Bit makinaya P3D v5 + PMDG 737 +HiFi AS ve add-on sceneryler keyif almayacak kadar kasarmi?
    Win10 Pro 64 Bit/i5-9400 16 GB/nVidia GTX 1660 Ti
    P3D v.4.5/FSLabs A3xx//Orbx/ASN/vPilot/

  8. #8
    Senior Member mehmetcelbis - ait Kullanıcı Resmi (Avatar)
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    26-05-2002
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    Istanbul, Turkey.
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    Ferdi Abi elindeki sistem p3d 'yi rahatlıkla oynatır. Herhangi Kasılma olmaz.(Grafikin tamamını full yaparsan iş değişir.)
    Mehmet CELBIS-1964
    MSI MPG X570S EDGE MAX WIFI DDR4-AMD RYZEN 7 5700X 3,6-4,6 Ghz-32GB CRUCIAL BALLISTIX DDR4 4000 Mhz-SAPPHIRE RX 6700XT NITRO 12GB GDDR6 192Bit DX12-CRUCIAL P5 PLUS 1TB NVMe M2 SSD-SCANDISK ULTRA 3D 1TB NVMe M2 SSD-H.POWER 80+BRONZE 1000W-SHARKOON ELITE SHARK CA200M KASA
    32inch GAMEBOOSTER GB-327LCQ-H LOGITECH X52 Professional H.O.T.A.S. - FLIGHT RUDDER PEDAL - WINDOWS11 PRO 64BİT

  9. #9
    Senior Member
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    Izmir, Turkey.
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    Dün denemeler yaptım.
    Yalnız benim durumum azıcık farklı sanki. Bilgisayarımda 2 tane windows 10 kurulumu var (SSD SATA disklerde). Birincisi normal insan işleri için (fotoşop, webde gezinme, sanal alemde dırıdır falan), ikincisi ise simülatör için.
    Sistem de şöyle:
    OS , windows 10 pro
    İşlemci, Ryzen 5 (Mhz rakamını hatırlamıyorum)
    Ekran kartı,GTX 1650 Super (4 GB)
    RAM, 32 GB

    Bu sistemde P3D v4.5 HF2 ayrı bir diskte (2TB normal) kurulu ve açılış ve ilk yüklemedeki yavaşlık haricinde gayet stabil çalışıyor. FPS 30 civarı (ayarları unlimited).

    İnsan OS'u kurulu tarafa, yine ayrı bir SSD SATA diske dün P3D v5 HF2 yükledim (önce düzden başlayıp HF2'ye gittim tabii). Başlangıçta her şey iyi Carenado 114 ile meydan turu attım 40-50 FPS arası. Ancak, Slew moda girip çıkınca, veya herhangi bir menüye girip çıkınca bir anda 1.2 - 2.5 FPS aralığına düşüş oluyor. Ses kesiliyor. Dün bütün gün bu konuyu google üzerinden araştırdım ama benimkine benzer bir problem yok. FPS düşüşleri var ama başka şekillerde ve önerilen çözümler de bende işe yaramadı.

    Yani diyeceğim şudur, bence denemek için P3D v5 HF2 bulunup yüklenebilir. İlla satın alınacaksa v4+ daha normal çalışıyor. En azından benim sistemimde durum budur.

    Ha bu arada. v5 gerçekten görsellik olarak çok aşama kaydetmiş. Ayrıca Couchevel meydanında bir deneme yaptım. Uçak pist yukarı 3-4 dakikada çıktı.
    Arslan \"scenery koleksiyoncusu\" Türegün
    35,5 // 1966

  10. #10
    Senior Member Ferdi Vefa - ait Kullanıcı Resmi (Avatar)
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    Bu sistemde P3D v4.5 HF2 ayrı bir diskte (2TB normal) kurulu ve açılış ve ilk yüklemedeki yavaşlık haricinde gayet stabil çalışıyor. FPS 30 civarı (ayarları unlimited).
    2TB kismini anlamadim. Install dan sonra diskte kapladigi alanmi?
    Win10 Pro 64 Bit/i5-9400 16 GB/nVidia GTX 1660 Ti
    P3D v.4.5/FSLabs A3xx//Orbx/ASN/vPilot/

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